Devlog 3: Frame to Frame


I really enjoyed animating this eye. The final plan is for the eye to follow the player character as they walk around the room. It was tricky trying to get the right angle for the eye to make it actually look like it is moving around. The outer part of the eye was also important to make it feel like the eye was looking in a certain direction. The frame by frame helped keep the eye consistent while it moves.

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