Devlog 2: Setting
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I created a cave like setting for my walkable room. I like how I was able to make separate areas in a single room. The chest and the sign are options for interactions that the character can have. I was debating about setting the spike as an event that falls behind the character when they pass by. The eyeball already has a set animation in the game but it needs to be attached to an event.
Some difficulties could be filling the space with important object and make sure it doesn't feel cluttered. I also need to see how to set objects to constantly animate without freezing the game.
Files
Web.FirstWalkable.zip 1.9 MB
70 days ago
Windows.FirstWalkable.zip 1.9 MB
70 days ago
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More posts
- Devlog 4: Walk Cycle42 days ago
- Devlog 3: Frame to Frame42 days ago
- Devlog 1: Prepping 1st Animation71 days ago
- Base Upload of Animation72 days ago